Popular Screen Cultures and Production

This page lists the work of our members which look at Production within Popular Screen Cultures. The content varies from a study of a specific Director to the art of storytelling in virtual worlds. If you would like to learn more about a particular work, please click on the underlined text to receive additional information or be taken to the article/chapter.

Aroni, G. 2025. ‘How Architecture Shapes Video Game Play

Aroni, G. (2022) ‘The Semiotics of Architecture in Video Games’

Aroni, G., 2019. ‘The semiosis of architectural identity in The Witcher 3‘, Journal of Media Research, 13 (3(35)), pp. 47-59.

Aroni, G., 2022. ‘Visionary Virtual Worlds: Storytelling via Digital Architecture in NaissanceE’, in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 13762, pp. 684-696.

Aroni, G. (2026) ‘When players become artists: the rise of in-game photography’

Carter, M., Nelson, A.P. (2016)”No One Would Know It Was Mine’: Delmer Daves, Modest Auteur.” Refocus: The Films of Delmer Daves.  Edinburgh University Press, pp. 1-47. 

Fairclough, K and Alleyne, M. Prince and Popular Music Bloomsbury (2020)

Fairclough, K., Willis, A., 2017. ‘Steven Spielberg and the Rise of the Celebrity Film Director‘. In A Companion to Steven Spielberg, pp. 466-478.

Fairclough, K., 2020. ‘Rare Bird: Susan Rogers, Prince and Gendered Music Production.’. In Gender in Music Production, CRC Press.